
v1.0.18 Event Extension, Saved Stats, & More
This update is not huge but its timing is important as it brings an extension to a special event more people deserve to experience. It does include one very promising work-in-progress feature upgrade for those trophy hunters among you.
Summary:
- Glitch Day is now Glitch Week!
- Kill count stats now save long term!
- Action screenshots can be taken while paused.
- Display support has been refined.

Glitch Event Extended!
Have you heard of Glitch Day? In the past, it was a fleeting, single-day event each year where things got turned a bit on their head. To help more people discover and enjoy the madness, the special day has been extended this year into a week-long event.
You can now enjoy this special challenge mode through Sunday, April 6. It will be a wacky time in REVO! Is it even playable? Give it a try and let me and other players know about your glitchy experience. Dive into our friendly space community to lurk or share.
Kill Counts Saved
Way back on March 14, 2024, the update included a partial new feature where the game would track the number of kills you made for each type of enemy. Sadly, even though it would show your numbers on the new Game Stats screen, it also warned that it would not save them. The ability to save that data was going to require a bit more work.
The plan was to continue that work right away, but it clearly took a long while for development to get back around to this feature. Finally, though, the save file has been expanded to include all of your kill counts! They will accumulate indefinitely, so go ahead and rack up thousands of Swarmer kills.
One day, this will enable an in-game achievement system. There are no achievements in place yet, but with the game now tracking some combat statistics, with other types of numbers to be added later, a lot of the groundwork is in place. And achievements will be for all players, no matter where you got the game or play the game.
If you’re excited about achievements, you can join that discussion already in progress on Steam or elsewhere to share your thoughts with the rest of the community.
Screenshot Mode Begun
Did you ever want to capture the perfect action snapshot in a game? REVO has some pretty good explosions and weapon patterns from time to time, but it’s been difficult to get those mid-action shots without moving your hands away from the controls.
While it’s not a perfect solution, you can now pause the game mid-action and use the newly added Take Screenshot option in the pause menu to quickly capture a gameplay view. It generates a PNG file in a screenshots folder right next to where your save files and log files live.
There are plans to expand on this feature to allow even better control over your view of the action, but for now this will perform the basic task of helping you capture the action while paused.
If you nab a good image with this feature (or even with your own method), please share it with me and other REVO players in the community on Steam or elsewhere!
Title Screen Refined
There were some bad layout situations that came to my attention which plagued displays sporting a 16:10 aspect ratio. Menus and other on screen info were crowding or overlapping one another.
In this update, the title screen has been greatly improved. Not only do 16:9 and 16:10 displays look very consistent, but ultra wide displays will enjoy a little extra breathing room thanks to some responsive layout choices. Plus I corrected which Play button will auto select as the title displays for those of you that have unlocked additional game modes.
More user interface improvements are planned for future updates. This is just a quick refinement.
Glitch Week Deal
REVO is 20% off all week through Itch!
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