Sometimes you just need to better see what’s happening. This was done in two ways: more glow and more info. Thanks to some tester feedback, we have a slightly more polished experience that should help new players learn just a little faster.
Did you feel that? I think there’s a storm closing in. That’s right, even deep space has weather of a kind, especially in this electrifying update for REVO.
Knowing what’s ahead can give you a fair shot at success while not having long to react can be very exciting. In this update, I attempt to achieve both.
Enemies are now tougher, weapons are more powerful, level and resource progression is smoother, and bugs are fixed-er.
For the last two weeks, I have rebuilt a core system of the game. This is the sort of work that has happened more and more over the past year or so as we approach a completed state. It’s important to make sure existing features work as intended.
If you haven’t tried the Blackout device in REVO, you’ve really been missing out, but now that it’s locked behind a boss battle, and given the increased difficulty of the entire game, I wish you luck in laying hold of it. You’ll be very glad you did, however.